Local PBR texture workflow
GLB Texture Packer
Pack ambient occlusion, roughness and metallic maps for a GLB model locally. Download an ORM texture or export the updated GLB in your browser.
About this tool
Pack ambient occlusion, roughness and metallic maps for a GLB model locally. Download an ORM texture or export the updated GLB in your browser.
What you can do
- GLB is selected as the starting import preference.
- Combine AO, roughness and metallic maps into an ORM texture.
- Download the ORM PNG or export the updated GLB locally.
How to use it
- 1Choose a GLB model or any other supported model format.
- 2Select a material and configure the ORM channels.
- 3Pack the texture, then download it or export the GLB.
Frequently asked questions
What is an ORM texture?
An ORM texture stores ambient occlusion, roughness and metallic values in color channels to reduce texture files in many PBR workflows.
Are GLB textures uploaded to a server?
No. Packing and export happen locally in your browser.